- Play around with some alt battle ui layouts
- Poke some holes in my coders schedule to try and sneak in some work
- Burn through more java tutorials
- Make some more attempts on my comic ideas
Monday, May 18, 2015
Goals May 18th, 2015
Ok so last week I spent what time I could and finally figured out how to ensure the resolution doesn't go all wacky. Though now I kinda want to experiment with some other slightly more original designs lol. On the other side, I wasn't able to get my friend to finish up anything new which was lame, but not much I could do given his busy schedule. But onto to this week:
Monday, May 11, 2015
Monday, May 4, 2015
Monday, April 27, 2015
Monday, April 20, 2015
Friday, April 17, 2015
Quick UI Update
Not yet finished (still one last area to finish then clean up), but here are some screen shots of it so far like I promised:
Monday, April 13, 2015
Monday, April 6, 2015
Goals 4/6/2015
Alright starting this week, every Monday will be where I set the goals for the week. Giving you all a heads up on what to expect, so now with that aside, let's get to it.
Goals for this week:
THIS, means that was finished.
Last note, my Patreon will be setup next week. The intent is to get things going smoothly here before asking for any money. So for the few who emailed me about that, there ya go :)
Goals for this week:
- Clean up Outbreak (I got the combat bits done a while back when I was sick, but didn't like the result so I need to clean out all the old stuff)-(I also realized MUCH better ways doing the dynamic description texts so I'm going to be cleaning that up as well)
- Create a trailer for my youtube channel (not a game trailer mind you, but one that can properly express wtf it is I'm doing lol)
Trial and error a few more comic character ideasClean up my hardrive (running out of space again lol)Contacting a few more concept artists for price comparisons- Get the Mana system setup and good to go in Rush
- Do part one of the Rain Tutorial for UE4
Last note, my Patreon will be setup next week. The intent is to get things going smoothly here before asking for any money. So for the few who emailed me about that, there ya go :)
Sunday, March 29, 2015
WTF is this Blog
Alright finally taking some time to explain wtf it is I'm going to be doing here. Consider this a mission statement or something similar.
Saturday, March 28, 2015
Update This Sunday aka tomorrow
Update on my plans/work here and some changes to other things tomorrow. Will also explain where the fuck I've been all this time lol. Oh and I will give one final reply to the guys/gals who have literally flooded my email inbox with a mountain of hate/death threats over the past month(s) (Such a fun group ya'll are!). But moving on, expect me to be working my ass off on my game dev stuff for the next few weeks as I get caught back up with everything. Soo yay for getting back to what will hopefully be stable work :)
Sunday, February 15, 2015
Health Problems, but a bit more in the way of progress
In quite a bit of pain again (I had some issues with my lungs a while back), so I'm heading over to the doctor tomorrow to hopefully get that figured out. Needless to say I can only be on my computer in very short bursts which kinda sucks, but oh well...
Monday, February 9, 2015
More OBTG Patchy Notes
Small update with no DL yet. Next version will include a link to test it out though.
What work I could get done last week (I was VERY busy lol):
What work I could get done last week (I was VERY busy lol):
Friday, January 9, 2015
Poking Around Still...
Messing around with combat in twine. Still figuring out what is and is not possible along side what is a "good" fit. I'm debating things quite a bit, so expect things to be slow for a while until I get it finished.
Saturday, January 3, 2015
Lack of updates?
I blame the vidjya games. Particularly the new dragon age. Will be back putting my free time into the OBTG again tomorrow tho. I apologize for the delay, it's just that I've been really addicted to the game lol.
Side note to this, my other game is coming along nicely. We've figured out a few more ways to streamline the design/coding process, and I'm pretty damn happy about that lol.
Side note to this, my other game is coming along nicely. We've figured out a few more ways to streamline the design/coding process, and I'm pretty damn happy about that lol.
Subscribe to:
Posts (Atom)