I will be setting up a Patreon account soon to help cover my expenses.
Sunday, March 29, 2015
WTF is this Blog
Alright finally taking some time to explain wtf it is I'm going to be doing here. Consider this a mission statement or something similar.
Saturday, March 28, 2015
Update This Sunday aka tomorrow
Update on my plans/work here and some changes to other things tomorrow. Will also explain where the fuck I've been all this time lol. Oh and I will give one final reply to the guys/gals who have literally flooded my email inbox with a mountain of hate/death threats over the past month(s) (Such a fun group ya'll are!). But moving on, expect me to be working my ass off on my game dev stuff for the next few weeks as I get caught back up with everything. Soo yay for getting back to what will hopefully be stable work :)
Sunday, February 15, 2015
Health Problems, but a bit more in the way of progress
In quite a bit of pain again (I had some issues with my lungs a while back), so I'm heading over to the doctor tomorrow to hopefully get that figured out. Needless to say I can only be on my computer in very short bursts which kinda sucks, but oh well...
Monday, February 9, 2015
More OBTG Patchy Notes
Small update with no DL yet. Next version will include a link to test it out though.
What work I could get done last week (I was VERY busy lol):
What work I could get done last week (I was VERY busy lol):
Friday, January 9, 2015
Poking Around Still...
Messing around with combat in twine. Still figuring out what is and is not possible along side what is a "good" fit. I'm debating things quite a bit, so expect things to be slow for a while until I get it finished.
Saturday, January 3, 2015
Lack of updates?
I blame the vidjya games. Particularly the new dragon age. Will be back putting my free time into the OBTG again tomorrow tho. I apologize for the delay, it's just that I've been really addicted to the game lol.
Side note to this, my other game is coming along nicely. We've figured out a few more ways to streamline the design/coding process, and I'm pretty damn happy about that lol.
Side note to this, my other game is coming along nicely. We've figured out a few more ways to streamline the design/coding process, and I'm pretty damn happy about that lol.
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