Friday, January 9, 2015
Poking Around Still...
Messing around with combat in twine. Still figuring out what is and is not possible along side what is a "good" fit. I'm debating things quite a bit, so expect things to be slow for a while until I get it finished.
Saturday, January 3, 2015
Lack of updates?
I blame the vidjya games. Particularly the new dragon age. Will be back putting my free time into the OBTG again tomorrow tho. I apologize for the delay, it's just that I've been really addicted to the game lol.
Side note to this, my other game is coming along nicely. We've figured out a few more ways to streamline the design/coding process, and I'm pretty damn happy about that lol.
Side note to this, my other game is coming along nicely. We've figured out a few more ways to streamline the design/coding process, and I'm pretty damn happy about that lol.
Monday, December 29, 2014
Newish Outbreak Twine Update
A bit delayed thanks to the holidays, sorry lol. Still nothing too major, but here is the change log:
''0.65''
*Altered how shields and health were coded
*Added in some of the Key/Misc Terms
*Renamed the Key/Misc Terms to the Gameplay Help page
*Fixed a few more coding mistakes
*Overhauled the inventory setup to allow the player to upgrade perks/change weapons whenever they are not in combat rather than the old approach which would have been forcing all changes to happen within your camp
*Weapon setup is now partially done
*Armor setup is now partially done
*Added 3 Dream Scenes to the story - 9 additional pages (which one you get to exp is dependent on your chosen backgrounds)
*Combat is partially setup (not testable in this version tho)
Download link will be updated soon.
edit
I thought I uploaded it the other day, so I kept working on it. I forgot the upload tho, so next update will include this one and the next. Sorry!
''0.65''
*Altered how shields and health were coded
*Added in some of the Key/Misc Terms
*Renamed the Key/Misc Terms to the Gameplay Help page
*Fixed a few more coding mistakes
*Overhauled the inventory setup to allow the player to upgrade perks/change weapons whenever they are not in combat rather than the old approach which would have been forcing all changes to happen within your camp
*Weapon setup is now partially done
*Armor setup is now partially done
*Added 3 Dream Scenes to the story - 9 additional pages (which one you get to exp is dependent on your chosen backgrounds)
*Combat is partially setup (not testable in this version tho)
Download link will be updated soon.
edit
I thought I uploaded it the other day, so I kept working on it. I forgot the upload tho, so next update will include this one and the next. Sorry!
Tuesday, December 23, 2014
Outbreak Twine Update
Still setting up framework stuff, but the character creation and the character info page have been improved. Still a few more bits to get set up/finished before I can continue. Hopefully it won't be too much longer. Anyway check it out under the My Games section and should you have any issues post it here to ensure I don't miss it.
Tuesday, December 16, 2014
Outbreak Twine Game Preview Release
Still pretty rough, but the initial setup stuff is now mostly there. Still playing around with the stats + tweaking scenes, but enough is there to give you a quick taste of where it's going. Just saying don't be too shocked if things change a bit more in future versions.
So check out the Outbreak page for the download link to give it a go. Also should you encounter anything major issue wise, let me know in the comments below and I'll try and see it fixed in the next build.
So check out the Outbreak page for the download link to give it a go. Also should you encounter anything major issue wise, let me know in the comments below and I'll try and see it fixed in the next build.
Sunday, December 14, 2014
Friday, December 12, 2014
Quick Site Update
Following some requests:
Added/created my official Dev twitter feed on the right that will ONLY post my game news, tutorials, and updates. No more will you have to suffer my personal business lol.
Added/created my official Dev twitter feed on the right that will ONLY post my game news, tutorials, and updates. No more will you have to suffer my personal business lol.
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